Thursday, May 9, 2013

Dynamic Lighting - It's Here!


Dynamic LIGHTING

It is HERE!



For the past few weeks, People have been going crazy about this DYNAMIC LIGHTING. 
Well it was released today, May 9th, 2013!

How to start it?


1st. Enter ROBLOX Studio

2nd. Enter/Edit The game you want to add dynamic lighting to

3rd. click on “Lighting” in the explorer pane. Check the “Global Shadows” box


That is where it should be

How to "turn" them on?

Point lights, which emit from one specific point in the shape of a sphere, and spotlights that take the shape of a cone. Both of these lights are now objects that you can place in Studio. To find them, click Insert > Basic Objects and find either the SpotLight or PointLight objects. Each light must be parented to a part in order to work. Similar to our fire, smoke, and particle systems in general, dynamic light takes its position from the part that parents it. A great first experiment would be to take a model of a lamp (or a car, or anything that emits light really), insert the model into your world, then insert the lighting object into the model.
If you want to add lights with no objects or parts whatsoever, make the part invisible. You’ll have full control of the color, brightness and range of the lights. Point lights, for example, allow you to control the maximum distance of influence from a single light. Spotlights not only allow you to control the range of the light, but also the angle of the cone.



<----------- Pointlight must be added to work.




















Whats the difference?

Well, It is a HUGE Difference 



This will toally make war games/or etc... AWESOME, Don't you think?


Pictures were not created by GSS, But copied from Blog.ROBLOX

Sincerely, Juanse71

Owner/& CEO Of GSS

Tags : Dynamic Lighting, Roblox

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